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added: Wed, 21st December 2005 | 4329 views | 0x in favourites
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Xbox-Scene - Xbox news only
Madmab released a new version of Atarixlbox - a Atari 800/5200/130/320/XL/XE Emulator port for Xbox1. What's new/fixed (Atari core related changes): * Fixed new pokey sound issues. Using a modified new_pokey engine by foft, author of the GP2x port of atari800. * Core updated to ver 2.03 with the exception of the pokey engine. * New NTSC palette code using some routines created by Kr0tki. * Autoconfiguration for select games. If you do not have a game configured and the emu finds a matching crc in the configs\game directory it will ask you if you wanna use it. * 5200 Overlay support!! Now you can bring up the corresponding overlay for whatever 5200 title you are playing. Just use the same button used to bring up the onscreen keyboard (currently left trig+x for 5200). Use left analog or digital pad to select a keypad button. Right analog moves the overlay around. Black makes more transparent, white less transparent. The overlay location is saved for each title. * Support for the 5200 analog stick. It is only read when in 5200 mode. * Dual Analog support! Yeah Dual Robotron and Space Dungeon baby!! Just check out the configuration screen and enable dual analog. * Trackball support! Use for games like Missile Command and Centipede(info (http://www.xbox-scene.com/software/software.php?page=emulators#newsitemEpuFllAykuqIXjkUdK )). Plus a trackball/analog stick sensitivity mode to make certain games more playable. 100 is the default. 70-80 is a decent setting for titles like Missle Command and Super Breakout. * Replaced generic keyboard with 130xe look alike (only used within game). Keyboard can be moved with right analog stick. Keyboards location and transparency are saved in each games configuration. * Extra functionality for the virtual keyboard. Cursor can be moved with the analog stick. X button toggles shift key. Y toggles ctrl key. Start presses enter and back backspaces. White/Black change the keyboard transparency. * Lightgun support. Barnyard Blaster, Bug Hunt, Crossbow, and Special Forces play pretty well. * New default "Miner 2049'er skin" you can change it to the "old_atarixlbox" if it rakes on your nerves. * Ability to pick a file from within a zip file. That way multi-disk games can be zipped now. Code stolen from the ViceX emulator. Keep in mind that if you play any game that "saves" to a floppy, that disk has to be a seperate UNZIPPED file. * New option in the "Game Options" menu to display what files are "loaded" in drives 1 thru 4. Plus I added a rotate disks option. Press the A button when viewing the loaded disks. * Added rotate_disks option to the controller setup. * Option in configuration menu to allow swapping of joystick in port 1 and 2. I think like a total of two 8-bit and 1 5200 game use this. * Rewind and slow down functionality. This was already in the last release by x-port but I just wanted to re-iterate. :P * Ability to turn on/off player/missile/playfield collisions (for cheating). Try it on games like Pacman or Jumpman. The collision setting is not saved, but the sprite collision detection settings are saved on exit. So all it takes is a simple hop into the options menu to re-activate it. * Added in to configuration menu "do not allow activating attract mode". Really only useful in demo's. This and above idea borrowed from AwinPlus. * Paddles 0 & 1 are now mapped to sticks 1 &2, or 3&4 depending on what port you have the mouse set too. * Added built in disk menu for using with megaimages. When you turn this option on the emulator will read the disk and display all games on it for your selection. It's under the "computer specific options" and it's called "Use built in disk menu". Thanks to HiassofT for letting me use Picodos as the built in disk menu. * Add in the ability to play SAP music. I used the ASAP code made by Piotr Fusik. Playback speed (for SAP files) can be set to either NTSC or PAL. For those not in the know SAP is like the Atari equivalent of the SID collection for the C64. Check it out at "http://asma.atari.org". The player can also play the following formats, CMC (Chaos Music Composer), CMR (CMC Rzog), DMC (DoublePlay CMC), MPT (Music ProTracker), MPD (MPT DoublePlay), RMT (Raster Music Tracker), TMC, TM8 (Theta Music Composer 1.x), TM2 (Theta Music Composer 2.x). * modified the cheat code system to read/write values the way an Atari would. That way you can check, for example, the player/missile collision registers to see if a collision happened. Or you could (in theory) disable certain sound channels, etc. * Added ability to add in cheat codes from a Gameshark compatible database (see description below). This includes the ability to export the cheat codes in a game to "share" with your friends. Cheat/rumble codes are included for most 5200 games. When "adding" codes from the gameshark DB it will move you to the entries with a matching CRC. If not you'll have to manually find the game (sorry, only one CRC per game). * Fixed artifact mode selection option, it can now be used for games like (drol, lode runner, etc). * Fixed screenshot saves. The colors are now correct. * Corrected screen not displaying properly when no filter is selected. (look at the ladders in games like donkey kong and jumpman). Filters still place garbage on the right and bottom of the screen though. Thanks to x-port for advice. * Record/playback now work correctly. Thanks to x-port for advice. It now also records all keyboard presses and 5200 analog movement as well as Paddles 0 & 1. * Added a record analog (yes/no) option so you can double the record time for those 5200 games that do not really need the analog stick (galaxian, pitfall, etc). Analog stick will be disabled. * Changed so player/missile detection still occurs when fast forwarding. * "autodetect" for media type. In most cases you can exit the options screen and be good to go (see tips on getting a game to run). Unfortunately cart types have to be selected, but I did make it easier (see "oddball cart types" below). * Turned on code for upload/downloading configurations to website. * Thanks to Brian Berlin (aka eegt97) 5200 Star Trek and Pitfall can be started now. Brian did the pc 5200 emu kat5200. Be sure to check it out! * 5200 games like Missile Command, Centipede, Pole Position, Pengo, and Xari Arena are playable. Super Breakout is a little more playable. * Thanks to Kr0tki Bounty Bob is now playable. There are only two working versions of Bounty Bob that I know of. The correct 5200 dump and the cassette version released in the UK. I highly suggest the 5200 version, UK version is a little slower. Set the UK version to PAL for it to work properly. * Netplay should now work properly and it passes keypresses as well. No analog yet though. * For Interface related changes and Internal changes, check the full changelog (http://www.xbins.org/nfo.php?file=xboxnfo1663.nfo ) Official Site: http://xport.xbox-scene.com (http://xport.xbox-scene.com/ ) (version by Madmab) Download: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) Full Nfo/Readme: xbins.org (http://www.xbins.org/nfo.php?file=xboxnfo1663.nfo )
T3CH released a new SVN compile (rev12881) of XBMC for Xbox (XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd ))). This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Added/Noteworthy/XML/Script changes: * AMT updated to 0.99.4b; NOTE: if you have duplicate actors for a movie, a rebuild of the DB is needed. Keep the cache, just delete AMT.db and it should rebuild fairly quickly. * T3CH Upgrader updated to 1.6 * added: abilty to hide scripts/folders in the scripts window. (You prepend a dot to the name. eg ".backups" folder (without quotes) would be hidden) * added: highlight currently playing shoutcast station/last.fm station/.strm file... * added: Ability to use togglebuttons in place of buttons in settingscategory buttons. Uses <alttexturefocus> when rendering the selected category while in the settings list. * added : PM3 - A big cover list view "List 2" to Library TV show seasons node * added: log if no regexp matches a file during series folder enumeration * added: asap (atari audio) codec to paplayer. thanks to pfusik * added: listitem.property(artistthumb) to album and song info dialogs. * added: Mirrored all Container(x).ListItem(y). infolabels to a Container(x).ListItemNoWrap(y). versino that acts the same but will not wrap the list, and simply return empty if the specified offset is outside the list bounds. All ListItem items are available with the new infolabels (Icon, Label, Label2, etc, etc) * added: <label2> tag to buttoncontrols, and infolabel-ized it. * added: List Item Property "fanart_image", available at the show titles level * added : 3D list view back to artist view in music library * added : short cuts to plugins node in Video and Music Library for skinners use ActivateWindow(VideoLibrary,Plugins) and ActivateWindow(MusicLibrary,Plugins) * added: [ 1877042 ] EDL/Cut Support for XBMC's DVDPlayer. (thx drddt) Disabled by default, enable from player settings. This support is currently untested and is slightly modified from original patch. Might need some more modifications. For the full changelog (all added/fixed/changed/updated stuff) since the 2008-04-21 SVN Rev12746 (http://www.xbox-scene.com/xbox1data/sep/EkplZVFuylWYhuCakM.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=649629 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site: http://xbmc.org (http://xbmc.org/ ) (manual (http://xbmc.org/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://xbmc.org/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://xbmc.org/wiki/index.php?title=What_Is_Source_Code )
From seattlepi.nwsource.com (http://seattlepi.nwsource.com/business/360167_msftalcatel23.html?source=rss ): [QUOTE] Opening statements began in U.S. District Court today in San Diego in the third of a five-trial series between Paris-based Alcatel-Lucent and Microsoft. Alcatel-Lucent may seek hundreds of millions of dollars on its claim that Microsoft's Xbox console and DVD player infringes a 1993 patent for coding video frames. Microsoft contends the video-coding patent isn't valid because the technology wasn't new and that it's unenforceable because Alcatel-Lucent withheld information from the U.S. Patent and Trademark Office. "We have not taken one thing from them, and we don't use their patent," John Gartman, an attorney for Microsoft, told the seven men and two women in the jury. John Desmarais, an attorney for a patent trust that lists Alcatel-Lucent as a 99 percent beneficiary, told jurors Tuesday that he is seeking $1.50 for each use of the video-coding patent, though he didn't say how many times it has been used or what the total sought would be. He said the request was a "reasonable royalty" for Microsoft's usage. In the second trial, he sought $1.75 billion. [/QUOTE] Full Story: seattlepi.nwsource.com (http://seattlepi.nwsource.com/business/360167_msftalcatel23.html?source=rss )
T3CH released a new SVN compile (rev12746) of XBMC for Xbox (XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd ))). This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Added/Noteworthy/XML/Script changes: * UPDATE: The first build of Rev12746 was broken (crc error), please get the -REPACK * AMT updated to 0.99.4a, T3CH Upgrader updated to 1.5.1 * added: fake episode maker tool * added: start in movie dir when browsing for subs even if no custom subtitle dir is set * added: Container.ShowPlot Infolabel. Returns Show Plot, or Show Description and is available at Titles, Seasons, and Episode levels. * added: [ 1936534 ] Minimum fan speed when using autotemperature. thanks to drddt * added: container.seasonthumb info label * added: System.Date(startDate,endDate) InfoBoolean. fixed: System.Time() should work properly now for times that wrap around a day. Optimized System.Time() to be more efficient. System.Date(starDate,endDate) endDate is optional. Date should be specified in MM-DD format. Returns true if currentDate is greater than or equal to startDate and less than endDate is specified. * added: System.Time(startTime, endTime) InfoBoolean endTime is optional. Returns true if current system time is equal to or greater than startTime and less than endTime (if supplied). * added : PM3 - "Media Info" view to Music Library for Albums and Artists * added: extended info for albums available as properties in the music library. "album, artist, description, theme, style, mood, type, genre, label, rating" fixed: artist view was extremely slow if many artists had info. properties are also available for artists: "instrument, style, mood, born, formed, description, genre, died, disbanded, yearsactive" * added: delete thumbs for items when removing them from the library. less messy thumb directories and more efficient refreshes if the wrong title was originally scanned For the full changelog (all added/fixed/changed/updated stuff) since the 2008-04-06 SVN Rev12544 (http://www.xbox-scene.com/xbox1data/sep/EkpZVkyZkEznoNYXuF.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=648195 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site: http://xbmc.org (http://xbmc.org/ ) (manual (http://xbmc.org/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://xbmc.org/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://xbmc.org/wiki/index.php?title=What_Is_Source_Code )
Team XLink (http://www.teamxlink.co.uk/ ) released a new version of XLink Kai(info (http://www.xbox-scene.com/tools/tools.php?page=tunnel#newsitemEpVpVuFkyAFeGhSycN )). It is a global gaming network software that allows you to play system-link enabled games (on Xbox, Xbox360, PS3, PS2, PSP, ...) online for free: [QUOTE] We at Team XLink are delighted by the recent record setting increase in online player counts and are continuing to optimize our network and software to facilitate sustained growth. In the past weeks, we have migrated our core services to a much faster server generously provided by MoxieColo. We have also updated our Orbital Code to access a separate back-end from our main page and forum--eliminating one single point of failure from our network operations. More exciting, we are proud to present our latest update to the Kai Tunnelling system: Kai 7.3.1.3. Unlike previous updates, this will be a 'soft update' so we requests users uninstall their previous Kai installation and install the new version provided at the link below. Among other features, this iteration of Kai boasts much faster performance, improved Vista support, and a streamlined update mechanism for improved security and stability. We have also added greater accessibility and usability options through enhanced support of Asian character sets (selectable via configuration) and user-selectable font resizing. Most importantly, however, this utilizes a retooled orbital selection mechanism which not only eases Kai network congestion but also makes connecting to Kai a faster and less cumbersome user experience. Please take a moment to uninstall your current Kai installation and download / install the following: XLinkKai-7.3.1.3-win32.msi (http://www.teamxlink.co.uk/binary/XLinkKai-7.3.1.3-win32.msi ) This is the first step in a number of exciting updates we will be rolling out over the upcoming weeks. [/QUOTE] Official Site: http://teamxlink.co.uk (http://teamxlink.co.uk )
A new version of MednafenX-NES, a NES Emulator for Xbox1, has been released: [QUOTE] This is a recompiled version of the latest mednafenx with a correction to a typo in the last release that disabled the ability to load custom palettes. This version of mednafenx also includes the correct nes color palette. (this is enabled by default) You can always autogenerate your own palette or load your own palette. Included in this release is the old palette and the RGB palette. The RGB palette is colors that can be output by a svideo modded nes. Compiled by madmab brought to you by XtecuterX73 and Madmab :) [/QUOTE] Download: n/a (built with XDK (http://xbox-scene.com/xdk.php )) News-Source: xbins.org (http://www.xbins.org/nfo.php?file=xboxnfo1660.nfo )
T3CH released a new SVN compile (rev12544) of XBMC for Xbox (XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd ))). This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Noteworthy/XML/Script changes: * XBMC Lyrics updated to 1.5.8. AMT updated to 0.99.4 * merged: musicscrapers branch this adds scraper support for artists and albums in the music library. export/import library, nfo files, update on startup. pretty much everything is up to par with the video library features. note that some of these things are untested (in particular the nfo file support) * modified: more performance tweaks to imdb movie scraper - rather than hitting the site 3 times for similar info we cache one html page local for 'cast > directors > writers' resulting in quite a significant speed up. For the full changelog (all added/fixed/changed/updated stuff) since the 2008-03-23 SVN Rev12263 (http://www.xbox-scene.com/xbox1data/sep/EkpyFFupZuyQbshBKY.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=646889 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site: http://xbmc.org (http://xbmc.org/ ) (manual (http://xbmc.org/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://xbmc.org/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://xbmc.org/wiki/index.php?title=What_Is_Source_Code )
T3CH released a new SVN compile (rev12263) of XBMC for Xbox (XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd ))). This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Noteworthy/XML/Script changes: * XBMC Lyrics updated to 1.5.7. AMT updated to 0.99.3 For the full changelog (all added/fixed/changed/updated stuff) since the 2008-03-09 SVN Rev11970 (http://www.xbox-scene.com/xbox1data/sep/EkpVEklyZkCRNBSpJl.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=645472 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site: http://xbmc.org (http://xbmc.org/ ) (manual (http://xbmc.org/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://xbmc.org/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://xbmc.org/wiki/index.php?title=What_Is_Source_Code )
From xbmc.org (http://xbmc.org/news/article/31987/ ): [QUOTE] XBMC (http://xbmc.org/ ) is participating in this year's Google Summer of Code (GSoC) (http://code.google.com/soc/2008/ ), which means that we are looking for creative college students who are skilled in the C++ programming language and would be interesting in getting paid by Google to work on new features for XBMC this summer. Google is this year sponsoring its fourth annual Google Summer of Code (GSoC) (http://code.google.com/soc/2008/ ), a program in which Google rewards students with a stipend of up to US$4500 in order for them to get involved and develop open source code for an existing and established open source project, such as XBMC. So if you are interested here is your chance, XBMC is a cross-platform multimedia-player for Linux, Mac OS X, Microsoft Windows, and the original Xbox game console. The student application period starts on Monday March 24th and closes Monday March 31st, so be sure to hurry to sign-up and submit a project proposal by then, however there's no reason to wait for the application period to start before you get involved, so you can begin now deciding on an idea and discussing it with the team. To take part you are required to perform a small qualification task to make sure that you are prepared for your larger project. There is more information and some ideas for qualification tasks and projects on our wiki article for this years GSoC - see the link below. So get thinking about what you'd like to see in XBMC this summer that you may be able to help out on, and post on our forums about your idea for feedback from the team and the community! [/QUOTE] Full Story: xbmc.org (http://xbmc.org/news/article/31987/ ) | xbmc wiki (http://xbmc.org/wiki/?title=Google_Summer_of_Code_2008 ) | xbmc forums (http://xbmc.org/forum/showthread.php?t=31986 )
T3CH released a new SVN compile (rev11970) of XBMC for Xbox (XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd ))). This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Noteworthy/XML/Script changes: * XBMC Lyrics updated to 1.5.6. For the full changelog (all added/fixed/changed/updated stuff) since the 2008-02-24 SVN Rev11787 (http://www.xbox-scene.com/xbox1data/sep/EkpFApZpEZRaoMNNoX.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=644045 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site (new site!): http://xbmc.org (http://xbmc.org/ ) (manual (http://xbmc.org/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://xbmc.org/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://xbmc.org/wiki/index.php?title=What_Is_Source_Code )
T3CH released a new SVN compile (rev11787) of XBMC for Xbox (XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd ))). This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Noteworthy/XML/Script changes: * Added Nuka1195's XBMC-Addons Installer PLUGIN which can be used to install various Addons. Needs installation (use Programs) - says Nuka1195. * fixed: GetProtocolInfo was not transforming extension to lower case causing content type to be misconfigured changed: Xbox360 support! The 360 now can browse XBMC server and play music and video (whatever codec it can at least). No pictures yet. changed: some upnp:class changed for the 360 to be happy. Might break WMP on Vista. Needs testing. fixed: forced inclusion of port in urls for 360 to be happy fixed: upnp:class was wrong for music fixed: if no items were found during upnp browsing, returns 0 items instead of error changed: changed UPnP Server name to be compatible for 360. It's now "XBMC: MediaServer:" fixed: removed model name XBMC. The 360 doesn't like it ;-) added: if we failed to force UPnP Server to bind on port 80 (since xbox360 wants that for urls of files to stream), we try again with a random port. This might cause the 360 to not work though. Best is to disable xbmc http server or change its port to something different than 80 if that happens. For the full changelog (all added/fixed/changed/updated stuff) since the 2008-02-10 SVN Rev11601 (http://www.xbox-scene.com/xbox1data/sep/EkpkyllEkpxjFfoEla.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=642496 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site (new site!): http://xbmc.org (http://xbmc.org/ ) (manual (http://xbmc.org/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://xbmc.org/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://xbmc.org/wiki/index.php?title=What_Is_Source_Code )
Team Xtender announced the 3rd version of their Multi-Console cable: [QUOTE] XCM Multi-Console Component cable Version .3 * Fully Compatible with Xbox 360?, Wii?, PS3?/PS2?, PSP Slim?, Xbox?. * Built in switch prevents interference of other consoles * High quality shielded cable. * Support Component Signal (Stereo Function) * High Quality and High Speed for Transfer Signal. * Support Dolby Prologic. * Support DTS 5.1 Channel System. * Support DOLBY Digital and Surround Sound * Support Stereo Sound * Support Optical Signal on Xbox 360? * Compatible with Surround Receiver or Integrated Amplifier * Support CRT, Plasma, LCD or any HDTV System * Support D2 (480i/480P); (720i/720P) & D4 (1080 i/ 1080 P) technology. [/QUOTE] Official Site: http://teamxtender.com (http://teamxtender.com )
From 8bitjoystick.com (http://www.8bitjoystick.com/archives/jake_did_you_ever_hear_about_xbox_blue.php ): [QUOTE] Did you know that the original Xbox color scheme was not green but blue and the font from the logotype was different? (http://www.8bitjoystick.com/archives/jake_did_you_ever_hear_about_xbox_blue.php ) Did you know that the Xbox one team got a special clear orange Xbox. Actually it was a custom production made from Xbox short run marketing test parts. So this was a one of a kind Xbox. (http://www.8bitjoystick.com/archives/jake_did_you_ever_hear_about_xbox_blue.php )[/QUOTE] Full Story: 8bitjoystick.com (http://www.8bitjoystick.com/archives/jake_did_you_ever_hear_about_xbox_blue.php )
T3CH released a new SVN compile (rev11601) of XBMC for Xbox (XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd ))). This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Added/Noteworthy/XML/Script changes: * BBB's T3CH Upgrader updated to 1.4 * added: a few more bios ids * added: httpapi KeyRepeat command - repeats key events sent via SendKey command * added: setProperty() and getProperty() listitem methods to python. Basically you can set your own infolabels using ListItem.Property(WhatEverYouSet) (Thanks cptspiff and jmarshall) changed: setInfo() added "lyrics" to type "music" * added: system.getbool conditional for retrieval of gui settings. * added: Container.NextSortMethod, Container.PreviousSortMethod, thanks to agathorn * added: Container.NumPages and Container.CurrentPage infolabels. * added: trailers links now scraped via imdb... access them via dialogvideoinfo. (disabled by default in scraper settings) For the full changelog (all added/fixed/changed/updated stuff) since the 2008-01-27 SVN Rev11426 (http://www.xbox-scene.com/xbox1data/sep/EkpEulykkFiAQQuyiB.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=640925 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site (new site!): http://xbmc.org (http://xbmc.org/ ) (manual (http://xbmc.org/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://xbmc.org/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://xbmc.org/wiki/index.php?title=What_Is_Source_Code )
T3CH released a new SVN compile (rev11426) of XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd )) for Xbox1. This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Added/Noteworthy/XML/Script changes: * BBB's T3CH Upgrader updated to 1.3.1 * added : Better animation to Panels (icon views) and login screen much smoother looking now * added: DialogVideoScan label now changes according to content type. e.g "Downloading Music Video Information" * added: ListItem.RatingAndVotes and VideoPlayer.RatingAndVotes infolabels added: "Votes" to pythons ListItem_SetInfo(), if you set both "Rating" and "Votes" the *.RatingAndVotes infolabel will work. * added: criticalsection for avcodec_open and av_register_all to avoid issues with multithreaded access to ffmpeg libs * added: Python method xbmc.getRegion(). It returns your regions formmat specifiers. - you can pass the following: (dateshort, datelong, time, meridiem, tempunit, speedunit) - e.g. date_long_format = xbmc.getRegion('datelong') returns DDDD, MMMM D, YYYY for USA English * added: setting for dvdorder "false" by default For the full changelog (all added/fixed/changed/updated stuff) since the 2008-01-13 SVN Rev11320 (http://www.xbox-scene.com/xbox1data/sep/EkppklVAulxNJMUJFS.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=639396 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site: www.xboxmediacenter.com (http://www.xboxmediacenter.com ) (manual (http://www.xboxmediacenter.com/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://www.xboxmediacenter.com/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://www.xboxmediacenter.com/wiki/index.php?title=What_Is_Source_Code )
From gamingsteve.com (http://www.gamingsteve.com/archives/2008/01/its-not-often-that-people.php ): [QUOTE] Just in case you forgot in 2007 Rockstar Games proposed a settlement for a class action lawsuit concerning the infamous Hot Coffee modification. As a result any US citizen who was officially "offended and upset" by the ability to unlock this hidden content can now claim up to $35 in compensation. The exact amount you may be entitled depends upon directly upon how much documentation you have of your "outrage": Grand Theft Auto: San Andreas First Edition Disc: Replacement Disc Detailed Store Receipt: Cash payment up to $35.00 General Credit Card Statement or Check: Cash payment up to $17.50 Disc/Purchase Details: Cash payment up to $10.00 No Disc/Purchase Details: Cash payment up to $5.00 Full details on the program can be found at GTASettlement.com (http://www.gtasettlement.com/ ) and you must submit your claim (http://www.gtasettlement.com/fileclaim.aspx ) by May 16, 2008 to be eligible for compensation. [/QUOTE] Full Story: gamingsteve.com (http://www.gamingsteve.com/archives/2008/01/its-not-often-that-people.php )
Here's a video from an Xbox1 modder who collected 1500 original Xbox1 HDD over the years. As those 8/10GB drives aren't too useful he decided to play a domino game with 'em... News-Source: kotaku.com (http://kotaku.com/347782/watch-1500-xbox-hard-drives-fall-down-like-dominoes )
T3CH released a new SVN compile (rev11320) of XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd )) for Xbox1. This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Added/Noteworthy/XML/Script changes: * added: the mask parameter of the httpapi command GetDirectory can now (in addition to taking the explicit file extensions) take one of the values: [music], [video], [pictures], [files] * added: reset to defaults to plugin/scraper settings (skinners the button is id="12") * added: Container.TVShowThumb to retrieve the show thumb in both season + episode listings. * added: Scraper Settings support. Access via the set content dialog only tvdb/imdb currently contain settings. TVDB - dvdorder, userid (must be registered on site, will use your preferences), multi-language IMDB -full cast, thumb control and ability to input imdb site eg french.imdb.com, german.imdb.com (default akas.imdb.com) * added: fallbacks for infolabels and infoimages. Ideal usage is: <label fallback="this is the fallback">$INFO[Player.Title]</label> (and same for texture). * Like I mentioned last week, if you upgrade an old build by simply overwriting PM3 skin files, and you happen to use PAL16x9 you will have font issues. Same is true this week if you update from a build from 2007. For the full changelog (all added/fixed/changed/updated stuff) since the 2008-01-06 SVN Rev11247 (http://www.xbox-scene.com/xbox1data/sep/EEAAyylZpyCmCYGgbL.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=637814 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site: www.xboxmediacenter.com (http://www.xboxmediacenter.com ) (manual (http://www.xboxmediacenter.com/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://www.xboxmediacenter.com/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://www.xboxmediacenter.com/wiki/index.php?title=What_Is_Source_Code )
T3CH released a new SVN compile (rev11247) of XboxMediaCenter(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd )) for Xbox1. This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Noteworthy/XML/Script changes: * New year! Did you think I was gone for good ? Haha * NOTICE NOTICE NOTICE ::: You must install PM3 skin CLEAN if you use PAL16x9, otherwise you get font issues ::: NOTICE NOTICE NOTICE * T3CH Upgrader updated to 1.2, see readme & Changelog.txt in it's folder * AMT including it's bundled plugins updated to rev1804. For the full changelog (all added/fixed/changed/updated stuff) since the 2007-12-23 SVN Rev11071 (http://www.xbox-scene.com/xbox1data/sep/EEAluZpkyViDhhXgrh.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=636940 ). Keep in mind this is a SVN snapshot of the current development tree. It's not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site: www.xboxmediacenter.com (http://www.xboxmediacenter.com ) (manual (http://www.xboxmediacenter.com/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://www.xboxmediacenter.com/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://www.xboxmediacenter.com/wiki/index.php?title=What_Is_Source_Code )
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