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The official site for OpenGL - The vendor-neutral, multi-platform graphics standard for high performance 2D/3D graphics. OpenGl.org is the one-stop hub for all OpenGL news, applications, gamss and developer documentation. It is the official site for th...
The Khronos™ Group announced today it has released the OpenGL® 3.0 specification with strong industry support to bring significant new functionality to the open, cross-platform standard for 3D graphics acceleration. OpenGL 3.0 includes GLSL™ 1.30, a new version of the OpenGL shading language, and provides comprehensive access to the functionality of the latest generations of programmable graphics hardware. The OpenGL working group has also defined a set of OpenGL 3.0 exten
OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.6, the industry’s leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets, a real-time visualization tool that eclipses commercial scen
The new FirePro V5700 features 512MB of frame buffer memory, dual link DVI and DisplayPort, and a true 30-bit display engine. The FirePro V3700 features 256 MB FB memory, two dual-link DVI and costs only $99! Both support OpenGL 2.1 and both are certified for CAD and professional DCC application performance.
Lightsmark 2008 is multiplatform benchmark with next generation lighting effects - realtime GI, color bleeding, penumbra shadows. 2008 release greatly improves rendering speed and quality (new per-pixel indirect shadows), extends support from Windows to Linux, adds native 64bit versions. Despite effects never seen even in modern games, Lightsmark runs on all OpenGL 2.0 compliant cards. It is licensed under Creative Commons, with front-end source code included.
A new version of the Ca3D-Engine has just been released. The Ca3D-Engine is a modern game engine and game development kit with 3D OpenGL real-time graphics and multi-player network support for Windows and Linux. The latest enhancements are very interesting for both users and game developers, as they include many new features in the World Editor, a new Sound System (including OpenAL and FMOD implementations), many improvements to the GUI System, an entirely new Main Menu GUI, and many other enhan
NVIDIA is proud to announce the release of the Shader Debugger, a full-featured pixel shader debugger for OpenGL that allows shaders to be debugged just like CPU code. The Shader Debugger offers: Cross-Language, Cross-API Support o Microsoft DirectX 9 & 10 (HLSL) / OpenGL (CgFX & COLLADA FX Cg); Debugger Run Control / Single Step, Run to Cursor, Run to Bookmark; Variable Inspection / View Globals, Parameters, and Local Variables / Technique, Pass, and Function selection / Watch Expressio
FX Composer 2.5, the latest version of NVIDIA’s powerful shader development environment, has been released. FX Composer supports OpenGL, Collada FX, and CgFX, DirectX, and HLSL, as well as the .fbx, .x, .3ds, .obj, and .dae file formats for importing geometry. Version 2.5 adds: DirectX 10 support, including geometry shaders and stream out; Particle Systems; Visual Styles; Major User Interface Improvements; Remote Control over TCP/IP; Support for the NVIDIA Shader Debugger and New Sample Pr
With this official GA release of the OpenGL based ActiveSolid for Microsoft Office, user can now seamlessly embed ActiveSolid models within MS Excel or Word documents. Imagine the freedom of digital communication: Word and Excel documents with embedded ActiveSolid models (we call them ActiveSolid Office documents) can be easily sent to your peers for review, comments and editing. The recipient of your ActiveSolid Office documnents only needs to install the freeware ActiveSolid Standard to open,
NeoAxis Engine Version 0.57 has been released with many changes and bug fixes. The most important features in this release are: - Loading and saving during simulation. Now you can create support for loading and saving world during simulation. - Framework for windowed applications. Creating a windowed applications is now easier. - Material LOD schemes. - Support for dynamic map creation at runtime. - PhysX 2.8.1. - OGRE 1.4.9. - Better Mono Runtime support. - Many changes and bug fixes. NeoAxis E
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