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I was lead by my daughter, from one book to the next, as she explored the vast sampling at the Fondo de Cultura Económica bookstore in Mexico City. We soon lost count of the books she had pulled from the shelves, but eventually we had to make our choices and bid our farewell. It was at this moment that I noticed a black, horizontal book on a side bookcase: The Black Book of Colors. Intrigued, I picked it up and found myself reading the whole thing right there and then.


Granted, it is a children’s book, thus not very long. Yet from page one, Tomás, the protagonist of the story, captivated me, even more than the design and printing of the book. In The Black Book of Colors, a child narrates how Tomás, his friend, sees color:

“According to Tomás, Yellow tastes like mustard, but is as soft as a chick’s feathers.”
“Brown crackles under your feet when the leaves are dry. Sometimes, it smells like chocolate, and sometimes it does not smell very good.”
You see, Tomás is blind, and Venezuelan author Menena Cottin uses this perception to get readers to take a minute and reconsider what color is, from a new point of view. With this in mind, she collaborated with illustrator Rosana Faría and together they produced a completely black book. They printed the illustrations, and the Braille text, with a fluffy, slightly raised spot UV varnish (that begs to be touched), and simply typeset, reversed type in something close to Frutiger.




Simple in its design, simple in its production and simple in its story, this book has touched many readers, and has captivated audiences of many ages. For now, I have my copy not so much for my daughter, but for the adults in the house as a reminder that that with which we work everyday, goes beyond a PMS number or an RGB/CMYK value.


Published by Ediciones Tecolote, this book received the 2007 BolognaRagazzi New Horizons Award with a unanimous vote.

Next Tuesday, May 20th, during the HOW Design Conference in Boston, Debbie Millman will be interviewing Michael Bierut live, on stage and broadcast through her radio show, Design Matters. Since Debbie has interviewed Michael a couple of times — first, as a guest on Design Matters back in 2005, and then for her book, How to Think like a Great Graphic Designer — they want anything but awkward silences on stage, so they will be pre-taking questions gathered from the internets. So, what would you like to ask Michael Bierut?
The top 15 out of a 35-quip week.
A = Authors | C = Community
A / No. 15 / Armin / Neither Hitler nor Stalin, tanks or bomber planes take as many lives as malaria, as depicted in these mosquito infested print ads (more ads in the series on the right column).
A / No. 10 / Armin / 100 food products photographically compared between what's yummily shown on the package and what you actually get. [Via VIBE]
A / No. 24 / Joe Marianek / Really Good Images. Forgotten stock photos and 20th century flotsam.
C / No. 14 / Mark / Where do you do what you do? WHEREWEDOWHATWEDO
A / No. 11 / Armin / A hefty list of information graphics resources at newish blog Design Label. [Via ffffound]
C / No. 24 / S Harley Mills / Hilarious: don't copy that floppy.
A / No. 18 / Armin / The second edition of I Love Typography's über popular 15 Great Examples of Web Typography. Quipsologies was included in the first edition, and we are happy to report that UnderConsideration was bestowed the honor this time around.
A / No. 19 / Armin / The ultimate guide to Moleskine. [Via Brandflakesforbreakfast]
A / No. 5 / Jason A. Tselentis / What's Flower Power for the computer? This very unique 'computer' could come to a desk near you. [Brought to you by Dell computers.]
A / No. 16 / Armin / TXTNASHUN (read "Text Nation") is a project by the students of the Art Institute of Houston that questions the preponderance of text messaging language, "We illustrated this by taking monumental speeches and translating them using today's common shorthand and colloquial Internet speech". See all images here, or try to look at them in a MySpace context. Like, OMG.
C / No. 18 / Ficke / Interesting scatter plot of personal Twitter usage over time.
A / No. 21 / Armin / The winners of the 2008 Cooper-Hewitt National Design Awards have been released. Congratulations to Scott Stowell and Michael Bierut. Pats on the back to all the finalists.
C / No. 20 / Able Parris / Letraset in collages...
C / No. 15 / Diane Zerr / Drawing lessons on DrawSpace.com.
A / No. 6 / Joe Marianek / Gum Art: Michel Delgado takes it from the Sidewalk to the Canvas.

Oftentimes, design students use the word interesting during reviews and critiques. They elevate a design to the stature of acceptable, ideal, or award-worthy. But interesting is not an easy path to glory.
Google lists over 9,000,000 results for interesting design amidst images and web pages. I’ve heard the word used equally as much during my life in the classroom, and it makes me groan each time. When I was a student, my classmates loved talking about interesting things like movies and music. We loved looking at interesting design, and reading interesting philosophy. The word was as vacuous during that pseudo-intellectual heyday as it is now. I still hear it pronounced like it means something, but overcoming that word is the first step to succeeding in a critique.
Design Student: “I like that design. It’s interesting.”
Me: “What do you find interesting about it?”
Design Student: “I don’t know, it’s just interesting.”
Young designers could learn a thing or two from Aristotle, who gave a formula that could apply to critiques: make a statement and prove it. Interesting is not enough—give me a statement, a conversation, then give me proof. Nothing is wrong with the word interesting, but when you repeatedly use it to justify or aggrandize work, you’re missing an opportunity for a discussion. One of the tasks that we as designers are charged with is observing and analyzing the world around us. We must also act as critics to justify our design choices with our colleagues or clients. The classroom is one of the first places we learn to do this, but I’m not asking for lengthy historical justifications about the work. It’s okay if you can’t explain why the piece looks authentic or fresh compared to its peers. But give me some analysis, don’t just select a winner and be done with it. Don’t award something the title of interesting and be on your way.

There are only two parts to a speech:
You make a statement and you prove it.
—Aristotle, Rhetoric

If interesting means that the design keeps your attention, then tell us why. Is the composition exciting, dynamic, active? Do the colors harmonize in such a way that you lose yourself in the myriad of hues? If the design evokes an emotional response, do your best to verbalize it. Give us a report. Is it really clean? Is it well executed? Does the content keep your attention, but the form require more finesse? Tell us something substantial about the design if it really is a winner in your eye. Give us as much detail as possible because interesting alone means nothing—interesting alone is a generality, too broad and vague. Deftly tell us how the design works, why it succeeds, or what makes it the best.
But interesting doesn’t always make something a winner, and since moving to the Southeast, I’ve learned that interesting may carry pejorative connotations. If a Southern lady meets an abrasive man at the grocery store, she may remark, “Wasn’t that man interesting,” using a scowled inflection with down-turned eyebrows. I have seen this happen with design as well, but if you truly hate the piece reviewed, then tell us why. Don’t scowl like the old women I hear, who fret about unchivalrous men and label them interesting. If the design looks like a fourth grader executed it in Photoshop using too many filters, then tell us that so we understand it’s a craft problem. If somebody used an all-Helvetica Swiss-design style for a horror film festival poster, when they should have employed a more rugged aesthetic, then tell us why. Evaluate the design. Make connections. Speak in clear terms and speak articulately. Be prepared to back up your statements, and appreciate alternate opinions when they arise.
Looking at design and judging design has as much to do with asking questions as giving answers. So before you decide to summarize your critique in one word with interesting, ask yourself what you mean to say, then say it like you mean it. And most importantly, when you’re in my classroom, do not use the word interesting.
One of the ever pressing matters for graphic designers is how to display our work, especially work that is best experienced by interacting with it or seeing it at 100% size and reality. With online and PDF portfolios becoming the norm, it is increasingly hard to convey the experience of flipping through a book or magazine, or holding a bottle of some fancy vodka, or staring at a poster half the height of a human being — of course, we have figured out how to show posters, through the preeminent Finger Hold.
Arms outstretched, they nip the work gingerly between finger and thumb. Who are they? Is it the same person each time — some kind of professional poster holder-upper who, seizing their chance, has carved out an unlikely career in the graphic display business?
— Patrick Burgoyne over at the Creative Review blog

Poster work by Michalt Slawek, as shown at Creative Review.
Now a ridiculed cliché, the Finger Hold is one of the few ways of portraying the relative size of a poster and capture a hint of the texture of the paper and the printing process. This is certainly better than showing a flat digital file that might as well be a postcard. Of course, posters could be photographed in situ, but then you lose control of the lighting and who knows what may be beyond, around and underneath the poster once it has been placed. The Finger Hold also allows to add some personal flair — which may be what irks fellow designers — if you take the picture in your loft office and show the exposed brick wall, or it lets you show off your Asian designer jeans that cost as much as the production of the poster. The Finger Hold is not perfect, but it works and is popularly used.

British designer Craig Oldham questions the Finger Hold.

Craig Robinson from Flip Flop Flyin provides a clear diagram of the problem.

JK Keller took a bunch of these images, made a poster out of it, and then cut the posters. So incestuous.

My theory is that issue 54 of Emigre started the trend back in 2000 when they showcased this "mysterious" collection of design by white-gloving each piece.

I see little reason to get your mittens thumbing over a spread of work that can to do all the talking alone.
— Craig Oldham still questioning
So, with the conundrum solved (for the most part) for posters, there is a new trend emerging that takes advantage of the simplicity of shooting a short video, uploading it to any of the numerous services that hosts the video and lets you embed the daylights out of it anywhere you want. The Video Flipthrough allows designers to showcase editorial work as it's usually experienced on a first interaction: A quick flip, stopping at spreads that capture the attention. This method has the benefit, as the Finger Hold, of showing the relative size of the project in contrast to someone's hands; it can also portray the quality of the printing and the paper; and, most importantly, you can show almost all of the pages in a short period of time — something you can't do when you are painstakingly shooting single spreads hoping the book or magazine doesn't close shut at mid exposure, and where no viewer will sift through 100 photographs to get a sense of the book. The Video Flipthrough packs the most experiential-punch-to-time-spent-viewing ratio. It's not perfect, of course, as typographic details are nearly impossible to capture and you are beholden to the manual abilities of the flipthrougher, but as a way to showcase editorial work in this Web 3.0 world — yes, bye-bye Web 2.0! — it is effective and proportionate to the amount of attention anyone is willing to spend viewing a single online project online.
Following are a few Video Flipthrough examples:
The designer flipping through Weird Weight by Andy Dixon.
A shaky, Ken Burns-like flipthrough of Rebel Visions — not too enjoyable an experience.

Flat images of Chip Kidd's The Learners and Stefan Sagmeister's Things I have learned in my life so far. Unless you know, it's impossible to tell that the red field in Chip's book is the jacket, or that Stefan's book is die-cut and is comprised of several little books.
Bennett Holzworth (of the recently retired Be A Design Group) showing Stefan Sagmeister's Things I have learned in my life so far.
Bennett flips through Chip Kidd's The Learners.
Someone going through Irma Boom's books like if his house were on fire.
Unstoppable, Bennett showcases Modern Dog's book.
Flipthrough of Ellen Lupton's Graphic Design: The New Basics.
And the Flipthrough to end all Flipthroughs, Marion Bataille's mock-up of her upcoming eye-popping book, ABC3D.
The top 15 out of a 42-quip week.
A = Authors | C = Community
A / No. 1 / Armin / 26 hand-drawn web sites. [Via Coudal]
C / No. 41 / Kai Salmela / CIA looking for interns with better photoshop skills.
C / No. 1 / Koz / Yeh, I want one.
A / No. 4 / Armin / A good typographic overview of some recent movie posters over at the FontShop blog.
A / No. 3 / Armin / Self-promotion knick-knack for a proofreader, nice eraser.
A / No. 84 / Armin / Great series of posters using ubiquitous computer commands like Open, Save, Copy and New. [Via ffffound]
A / No. 67 / Armin / Smashing Things Magazine gets jiggy with a Celebration Of Vintage and Retro Design. [Via Drawn]
A / No. 79 / Armin / A (very) brief interpretation of design history as comic book super heroes.
C / No. 42 / Neal S / "Verbal Design" -- logical step or shark jump? Audistry, Evoltra, Print 2.0 -- you decide.
C / No. 40 / Andrew / Awesome nostalgic experimental packaging: Beck 8-Bit.
C / No. 2 / Koz / I Dream of Cake.
A / No. 77 / Niki / Great Vanity Fair spread on Bob Dylan and what goes on in his mind — should make Mr. Glaser proud. [Via Gelatobaby]
C / No. 4 / Sean / Yes, Everything.
A / No. 72 / Armin / The wieden + kennedy philosophy, illustrated.
A / No. 66 / Armin / "I wanted to test the theory that a memorable character, one that is entirely unique and original, will have some semblance of strong design." Cartoon silhouettes… doesn't seem that far-fetched that these are instantly recognizable. [Via Drawn]

I see you. I see you not. I see you. I see you not. I see…
Transparency is the Word It for May.
With that said, please read the specifications for submittal, where we tell you what kind of file we need, the size requirements*, naming conventions and how to provide us with your desired linkage**.
At some point during the late 1990s I saw Modern Dog’s poster work for the first time, and it then became a consistent recurrence to see it again and again in design annuals, year after year. What impressed me the most wasn’t the actual work but the indomitable breadth of styles and approaches that they were able to work in. Nothing looked the same twice, and everything had a sensation of being scraped at the last minute from resources unbeknownst to anyone living outside Seattle or not last-named Chantry. I’ve always enjoyed their work, but I never knew why. Maybe it was “peer pressure” that I had to like it, because everyone else did. But much like the work of Art Chantry, Aesthetic Apparatus or even Peter Saville I never quite “got it” — meaning, the visual references or choices appeared arbitrary, or simply chosen for their coolness, or as an inside joke funny only to a handful of people — even if I enjoyed looking at it. Of course, that is my problem not theirs, and there is always a good reason behind everything when you have a chance to hear these designers speak or read their monographs. With the publication of Modern Dog: 20 Yearsof Poster Art — chronicling the poster work of the firm founded by Robynne Raye and Mike Strassburger in 1987 — I’m relieved to know that, in fact, some of these assumptions on my part are true, but also that there is a story to be told behind almost every poster (and there are 226 of them in the book) and that each story illuminates a different aspect of what it takes to be a graphic designer.

Divided in five sections — Theatre, Events, Social Issues, Self-promo, and Music, each set up with a hilarious intro (e.g., “Music: When we create music posters, we always familiarize ourselves with the bands we’re promoting. We listen to their music, look at their pictures, read bios and interviews, as well as check out their Web sites. Then, when it’s time to get busy, we crank up the Motörhead and design.”) — 20 Years showcases beautifully reproduced posters that (most) are accompanied by brief notes describing why things were done a certain way, or the hurdles that were experienced, or sharing stories related to the work… And while this could become painfully boring after, say, 27 posters, the tone of the writing is funny, honest, irreverent, deadpan, and engaging. Something that I found slightly annoying at the beginning but then came around to appreciate, was that each blurb is written from a different point of view: Sometimes it will be Robynne saying “Mike did this as…”, or Mike riffing on Robynne’s work, or it will then change to a collaborative “We did this…”, and sometimes it reads as a detached third-person critic. This gives the book a nice pacing and it’s also an interesting reflection of the dynamic that the duo shares in real-life, talking about each other, interrupting each other, and talking earnestly about their work.
Most, if not all, of the posters can be seen on Modern Dog’s web site so if you wanted to save $27.50 you could just browse their work there, but with 20 Years — aside from getting pictures bigger than an inch on screen — Modern Dog has taken advantage of having this monograph published to showcase sketches, photographs of the group as well as a few extended heartwarming (and heartbreaking) stories behind some of the posters. All this while retaining a wicked sense of humor across 160 pages: The cover states “Not canine-related,” the end papers show one-color illustrations of “Dogs we know” in the beginning and “Dogs we don’t know” in the end, there is a gratuitous picture of a deer in a meadow (p. 94), and the back cover is adorned by an endorsement from Dr. Figus Upshaw, an international book authority that proclaims the book to be of interest to anyone “[…] interested in posters or flyers. Or even anyone that uses paper. Including toilet paper.” Dr. Upshaw even has an “Interweb Home.” It’s very rewarding that this book is an extension of the personalities of Robynne and Mike, and does not rest solely on the work to carry the responsibility of making it an enjoyable monograph.
20 Years comes with a foreword by Steve Heller, and two interviews of Modern Dog by James Victore and Rick Valicenti. The introduction is exactly what you would expect from Steve (incisive, concise and informative); James’ interview is far from engaging and the questions, that feel hastily written, verge on beauty pageantry interrogation (e.g., “What do you want to be remembered for?”); while, on the other hand, Rick’s interview is the one that extracts most of the insights from the authors, through a critical, no bullshit, three-way conversation that serves as the most serious assessment of this body of work, which is typically just judged by how cool it looks — providing a satisfying read to the extensive visual content of the book.
The most impressive aspect of 20 Years, for me, is that it reaffirms what I have always admired most about Modern Dog: Their unabashed versatility and lack of concern for establishing a recognizable style that they could milk. Instead, they explore, push, try, fail, and do things their own dogged way. And, best of all, now I “get it.”
The top 15 out of a 22-quip week. Yes, a day late, sorry.
A = Authors | C = Community
A / No. 63 / Joe Marianek / Fake Human Transformers and Real Human Transformers.
A / No. 61 / Joe Marianek / How I Learned to Stop Worrying and Love the Pablo Ferro Font. [via Kottke]
A / No. 58 / Randy J. Hunt / Art > Advertising! If you agree, Eyebeam has a Firefox extention that'll replace ads with art.
A / No. 62 / Joe Marianek / Pixel graffitti IRL!
C / No. 31 / Diane Zerr / Who needs Photoshop when you can get the real thing? 1,000 water bottles on the Salt Flat
A / No. 57 / Randy J. Hunt / "Optima is one of the worst pre-computer typefaces ever designed," says Seymour Chwast. Steven Heller asks Chwast, Bierut, Lupton, Carter, Helfand and too many other typophiles to name about John McCain's Optima over at the Times.
C / No. 33 / Chad K / Just imagine the research that went into creating a name for this company. You have to give them credit for their straight-forwardness. Gotta figure out how to get one in my apartment for those hot summer days. (I think I saw them in the Ikea warehouse.
A / No. 59 / Randy J. Hunt / Hanzi Smatter documents the misuse of Chinese Characters. I'm especially fond of the tattoos. [thanks David Barringer]
A / No. 55 / Joe Marianek / Left Right Up Down Under Over Around In Between In Front Behind In Out And Back Again. Yale MFA Graphic Design 2008 Thesis Exhibition.
C / No. 35 / Colin / Part blatant self-promotion, part research: I'm Designer, You're Client.
C / No. 28 / Kenneth FitzGerald / "Corporate America's most-overlooked environmental crime, and how to stop it."
C / No. 30 / Niki / "This Ain't No Disco is a portfolio of some of the best agency interiors in the world."
C / No. 29 / Rob / Font Bots.
C / No. 32 / Kosal / Fan of type humor? Submit your own typographic jokes.
C / No. 38 / Bauldoff / Helvetica 2.0? Under contract by the Haas type foundry, Team'77 (consisting of André Gürtler, Erich Gschwind and Christian Mengelt) set out to "correct" common issues found in the grotesk typefaces at the time, including Helvetica. Their solution was Haas Unica. This is the 1980 promotional publication by Team'77, outlining the strategy and realization of Haas Unica.

The top 15 out of a 23-quip week.
A = Authors | C = Community
A / No. 50 / Armin / Pretty great, constructive read: "Building Your Portfolio Website: Six Things to Never Do".
A / No. 43 / Armin / I can vouch that the new, 800-page Pentagram Black Book is as awesome as it sounds.
A / No. 46 / Armin / Typesites, "a weekly look at sites that have great typographic design".
A / No. 49 / Armin / What Threadless has done for t-shirts, Hat Head is poised to do for caps.
A / No. 51 / Armin / Commissioned by the city of Miami to paint a Martin Luther King Jr.-inspired mural, artist Serge Toussaint took the artistic liberty of adding Barack Obama next to him — denied, he had to paint over Obama with white primer. [Via Artkrush]
C / No. 19 / Chad K / Forget all those protective skins you can get for your apple stuff dress it up with some laser guided scratches.
C / No. 20 / Jhayne / If after mugs and eyeglasses, you still can't get enough: Pantone stairs.
A / No. 47 / Armin / A look at Matthew Carter's Yale typeface.
A / No. 45/ Armin / Zombie Jackson, Pac Washington, and Wolverine Washington are only a few of the characters you will find in this collection of defaced dollar bills. [Via BuzzFeed]
A / No. 28 / Armin / "The artist behind the iconic 'running immigrants' image". [Via Unbeige]
A / No. 42 / Armin / Send a portrait to Damien Weighill and he will draw a new version of it at Your Face. [Via It's Nice That]
C / No. 17 / Jhayne / The Rather Difficult Font Game. (via notcot)
A / No. 52 / Armin / The Dieline.com goes to Japan and brings back packaging!
C / No. 18 / Rob / This is sad, but the visual element is very stunning. Certainly is something to be said for making statistics into something more real. Time lapse animation of deaths in iraq.
A / No. 40 / Armin / The flip book animation to end all flip book animations, it even has slow motion. [Via Dark Roasted Blend]

I've been pretty irregular about updating our book recommendations, so herewith dear readers are a ton of new additions and, yes, some books might already be a few months old, so we are trying to catch up. The full list can always be accessed here.
Graphic Design: The New Basics by Ellen Lupton
Massin by Laetitia Wolff
Modern Dog: 20 Years of Poster Art by Modern Dog
Vignelli From A to Z by Massimo and Leila Vignelli
Left to Right: The Cultural Shift from Word to Image by David Crow
How to Think Like a Great Graphic Designer by Debbie Millman
New Vintage Type: Classic Fonts for the Digital Age by Steven Heller and Gail Anderson
Hand Job: A Catalog of Type by Michael Perry
Graphic Design: A New History Stephen J. Eskilson
Graphic Design History: A Critical Guide by Johanna Drucker and Emily McVarish
AGI: Graphic Design Since 1950 by Ben and Elly Bos
Paul Rand: Conversations with Students by Michael Kroeger
Look at This: Contemporary Brochures, Catalogues & Documents by Adrian Shaughnessy
Logo by Michael Evamy
Type Addicted (The New Trend of a to Z Typo-Graphics) by Victionary
79 Short Essays on Design by Michael Bierut
Universal Principles of Design by William Lidwell, Kritina Holden and Jill Butler
Soviet Posters: The Sergo Grigorian Collection by Maria Lafont
I was recently invited, by the author, to participate in an upcoming book from the jolly group at HOW Books. "My name," started the e-mail "is Ethan Bodnar, I am a graphic designer, blogger, and entrepreneur. My first book is being published by HOW Books and is a collaborative visual book." I initially thought that, well, I just had never heard of this designer, blogger and entrepreneur, and how nice of HOW Books to be publishing his first book. Curious as a racoon, I visited his web site — a dapper-looking one at that — and after a few minutes of sniffing around I realized why I had never heard of Mr. Bodnar: He has not been around the profession too long… well, in fact, despite being a soon-to-be-published author with strong typographic inclinations, he is not a professional designer yet, not even a graphic design student, nope, he is an 18-year-old high school senior. This preceding sentence is in no way mocking, it's authentic surprise and enthusiasm, even more so at Ethan's preternatural conviction to become a graphic designer, which he expresses consistently and adamantly in his blog with joyful eloquence.
It's hard not to think back to when I was 18… I was a lousy high school student and one of the strongest reasons why I went to study graphic design was because I assumed there would not be many written tests or things to memorize, not to mention that I had no idea what to do with typography, nor that it "existed". In contrast, Ethan already has a reading list that rivals that of your typical designer, he can design and program a web site, he grasps the virtues of Helvetica flush left, curates a collection of design-related videos, and, as I mentioned, even has a book deal. (26-year-old Mike Perry eat your heart out!). Called the Grab Bag Book, Ethan's project brings together designers and artists from around the world that are assigned a random project from an actual grab bag that Ethan delves into to determine whether you will be doing a comic book strip, a portrait, a collage, or a number of other activities that hinge on making you do something you would usually not do. I am doing a collage. I hate collages. But, first, I asked Ethan some questions.

Ethan Bodnar, hello.
Armin Vit: "I asked myself whether I truly wanted to become a graphic designer, and the answer was yes." You posted this on your blog recently, it's very rare to find someone so young that is so determined to be a graphic designer, how did you first develop an interest in graphic design?
Ethan Bodnar: I found graphic design through the internet a couple years ago. I started reading blogs and looking at many online design portfolios. The inspiration that the graphic design world provided to me was amazing.
Then I actually started practicing design, creating posters and websites and more. It just felt good to make something and then be moving throughout my daily environment and see what I designed hanging on the wall.
To create is in my nature.


Desk and desktop.
AV: With such an early commitment and passion to graphic design, does it worry you that once in school or after graduation it may not be all you had hoped it would? Sorry, I don't mean to shatter your dreams!
EB: No not really. I have a pretty good idea of what the next four years in school are going to be like. Right now I am a self-taught designer and to be able to get in-depth and detailed education in graphic design for an extended period of time is very appealing.
As for after graduation, I look forward to being able to work in the industry and continue learning. My only concern is the constraints that working with clients have, but it would appear that by being talented you can still keep your creative freedom and choose what projects you want to work on. Right now I am confident that it will be all that I hope it will be.


Portfolio and academic application.
AV: Speaking of school, you were recently accepted to attend the School of Visual Arts in New York for undergraduate studies. What were some of your criteria when looking for a school to attend? What attracted you to SVA?
EB: Going to school for graphic design and art has a certain feeling about it. To know that I will be creating and learning at the same time is great. When looking for schools I kept in mind location, the amount of students, the faculty, the facilities, and the curriculum. The big question that I would always ask was whether it was a process (focuses on theory of design and how you go about design) or portfolio (focuses on having a book of work to get job placement) school. Process was the answer I was looking for, but still realizing that I need to have something to show for after my education to get a start in the working world.
I am still deciding where to attend next year. The School of Visual Arts was great because of its location in the city and because so many faculty are practicing designers. I was also accepted at Maine College of Art, Art Institute of Boston, Massachusetts College of Art, The Hartford Art School, Maryland Institute College of Art, Virginia Commonwealth University and several others.
AV: What do you think a design education must be for a student graduating in 2012?
EB: In a design education you must first have a solid grounding in process, understanding, and practice. But I think that we must take it further.
Students need to be educated in business so that they can work with clients and run their own design studios. We must be educated in the internet and shown what an amazing community of designers can do together. We must be educated in how to write about our own and others' design work.
I think project based learning is important. I think that we must first work on paper before the digital technology comes into play. I think that, in the end, the most important part is to love design.

Posters.
AV: Over the holidays you posted a photo of some design books you were ready to tackle... Including Debbie Millman's How to Think like a Great Graphic Designer, John Maeda's The Laws of Simplicity and, more recently, you acquired Paul Rand, Conversations with Students. That's not light reading. What do you look for in a design book? And how do you learn about new or existing titles?
EB: In a design book I look for content that motivates my mind to think about design. I look for inspiration and new information. There is something special about books. We get so used to working and consuming design on the screen that it's just good to feel the pages and flip through each spread. Someday I want to walk into the store and walk out with a huge stack of books and just go home and consume them. I also judge book by their covers, I have been told that it's a bad habit but what are us designers supposed to do.
Lastly, those books were really great and you should consider reading them if you haven't already. Debbie Millman has agreed to be in my book, John Maeda is now president at RISD, and I truly regret not ever meeting Paul Rand.
AV: One of the things that impressed me the most about your blog and your portfolio was how careful the typography was executed and treated, as if you had been doing this for quite a few years already. How did you learn to work with type?
EB: Thanks, well most of it comes from experimentation and figuring out what looked good. Then from there I started figuring out what was right and just not what looked good. I read Ellen Lupton's book, Thinking With Type which I refer back to when I am designing.
My design seems to be based very much on clean typography right now and I want to start working more illustrative elements into my work. I use Helvetica, Rockwell, and Georgia too much. Typefaces are very expensive these days. Though recently Adobe and AIGA teamed together to offer a great set of faces to students for a very reasonable price, this is a great move and one that I think was needed.
Typography is all around and by just observing you can learn a good amount. Just make sure you are observing well executed typography.

More posters.
AV: It must be too premature, but what kind of designer do you want to be? Is there a particular area in design you are gunning for? Like corporate identity, or packaging, or web design?
EB: Right now, I am not completely sure. Web design doesn't seem as exciting as it did a couple years ago. I never like how they call it corporate identity. Most people who need identities designed are not "corporate" businesses. They are organizations, small businesses, schools, local brands, and initiatives. I think that I would like to work with designing promotional materials and branding for events, designing type, environmental design, book design, and packaging.
AV: Are you looking to work on your own or be part of a collaborative design firm?
EB: Once I graduate I would like to work as part of a collaborative design firm and continue my education by learning from others that I would work with. I have heard that it is not the best idea to start off on your own right away because there is still much to be learned by working with an established design business.
However, eventually I would like to work on starting my own collaborative design firm.
I don't think I want to spend my whole life being your normal designer. I would like to take design thinking and apply it to other areas. I will use the power of creativity and design to have a positive impact on the world. Coming up with new ideas and new ways to solve issues and problems. It is my belief that creativity can solve anything.

One more poster.
AV: And, lastly, a more philosophical question. How do you perceive the influence of design around you, both as a young citizen and as a designer in the making?
EB: It is well known that design is all around us as we move through the everyday environments in which we work, play, and live.
However, I think that there is design behind the simplest interactions we have. Whether it be how the handle of you coffee mugs fits your hand, the paperclips on your desk, the piece of metal you hang your coat on, or the design of the chair you are sitting in as you read this. What message is portrayed through these everyday objects?
It is a sad realization when you figure out what you don't see. Slow down as you move busily through life, there is much you are missing. Take a moment and observe what your senses are taking in and process it a little bit longer. Observe the well designed. Take note of the poorly designed. Have a look at the beauty and aesthetics that may hide below the surface.
Be sure to stop and smell the design. Chances are you may just like what you smell, or in this case, what you see.
AV: Thanks for your time Ethan, and good luck.
Last bit of self-promotion, at least for the foreseeable future. We are happy to introduce Opposites Attract ’08, a four-part series programmed by UnderConsideration and hosted at the Art Directors Club in New York.
The top 15 out of a 29-quip week.
A = Authors | C = Community
A / No. 24 / Armin / Business card for a couples therapist. Clever.
A / No. 29 / Armin / Finally! A reason to link to The Sartorialist: Urban camouflage.
A / No. 31 / Armin / I love it when people spend too much time on silly matters: If Futurama were real. [Via Design You Trust]
A / No. 25 / Armin / Very impressive student work from London-based Rick Banks. [Via Evasee]
A / No. 26 / Armin / Great line of packaging for Lovejoy Vodka.
A / No. 32 / Armin / "This is what happens when u drink & drive" states a vertigo-inducing public service announcement from the Mumbai police department. No word on what happens when you look at the poster. [Via Nice Fucking Graphics]
A / No. 37 / Armin / What a great bottle design for Bulldog gin.
A / No. 21 / Armin / Not sure I would try it, but tossing your camera renders some nice pictures. [Via TolleBlog]
C / No. 13 / Mattus / There're cute alphabets and there're Neighborhood Alphabets.
A / No. 28 / Armin / "The artist behind the iconic 'running immigrants' image". [Via Unbeige]
C / No. 14 / Josh B / The very funny comedian Demetri Martin uses hand drawn infographics to tell his jokes. video here. And another video where uses illustrations to "enhance" his jokes here.
A / No. 30 / Randy J. Hunt / The thesis project of Syracuse senior Heidi Cies is a wonderful survey of social responsibility in design and marketing curricula: Creative for a Cause.
A / No. 38 / Armin / Classic Esquire cover gets the pop starlet treatment. Aside from some cleavage there is nothing worth celebrating here.
A / No. 18 / Armin / Hard to describe: Some sort of black hole/spiral made out of cell phones. [Via Dark Roasted Blend]
A / No. 33 / Armin / A gallery of adult posters from the 60s and 70s. While these may have been gloriously not safe for work back then, you should feel free to peruse them at work. Unless your employer checks your browsing history, in which case you'll be labeled as the office perv. [Via Coudal]

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